CELLS
Your Moth's Cell is a solar charging battery. You charge it by hovering in Light Wells. Ambient light will charge it somewhat, but don't count on getting much of a charge this way.
The most important characteristics of a Cell are how quick it charges up and how quickly it discharges with use. The best Cells charge quickly and discharge slowly.
When your Cell's charge is gone. You can still move very slowly using "Emergency Thrust". When you are at this point, I sure hope no one's gunning for you. Jettison any cargo if you are under fire by a pirate. Get to the nearest Light Well immediately.
The Fusion Cell is not a solor cell. It generates energy through nuclear fusion and does not need to be charged. They run forever and are a great prize on Titan. They're tricky to get. Find out the different ways to get a Fusion Cell here.
All Cells will fit on all Moths, so there is no compatibility issue. The prices below indicate the base sale price at a Breaker Maker or other Moth repair shop. Installation is extra.
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CELL # 1
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CELL # 2
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CELL # 3
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CELL # 4
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FUSION CELL
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COST
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1500
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2000
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3000
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4000
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16K and up
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Recharge Rate
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Slow
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Medium
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Fast
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Fast
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Always Charged
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Discharge Rate
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Fast
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Slow
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Slow
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Fast
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Always Charged
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HOW TO GET A FUSION CELL >>
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Take a good look at the Cell Table. You'll notice that, outside of the treasured Fusion Cell, that Cell #3 is your best bet. I avoid Cell #4's due to their fast discharging when I'm using my cannons. I like Cell #3's with Cell #2's a distant second.
Cell upgrades are relatively inexpensive, so dump a Cell #1 as soon as you can.
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