THE MOTH General Descriptions Combat Performance Silver-Y Moon Moth Neo-Tiger Hawk Death's Head Police Moth (L-2000) Swallow Engines Cells The Fusion Cell Pods & Drones Software Start-up Moths Upgrading Getting Death's Heads & Police Moths WEAPONS Cannons Missiles Defensive Items Weapons Combinations How Your Enemies Are Armed Getting Specialty Weapons SURVIVAL Setting Up The Game Basic Training Flyng & Targeting Evasion & Defense Dogfighting Emergencies (the most important page on this site!) Amnesty 101 Further Reading Using Tunnels Advanced Tactics Titan's Economy (an overview) Making Money LIFE ON TITAN Interactive Map Of Titan Detailed Maps Of Titan Factions Amnesty Handling Enforcers Titan's Economy Trading Basics Nar Sluke's Trading tips Zaznorf's Hardlist (in XLS/Excel format) Trade Items Trade Routes Geography Scavenging Advanced Drone Use Bounty Hunting PIRACY Captain Zedo's Dirty Pirate Tricks Getting and Using a Hangar Cloning General Tips Cheats DOWNLOADS Cheats Saved Games for version F2.1 Saved Games for verson F2.0 Hardwar Wallpapers (for Windows) Hardwar Skin for WinAmp Rob Hawke's Hardwar Font Shrekken's Hardwar Cursors Shrekken's Hardwar Icons Shrekken's Alien Pix Hammer's Galleries Screenshots (by the ton) How To Take Screenshots Moth Skins Offline Game Setup Manual Official Patches Ouch's Patches (the Wizard of Greed) Free Playable Demo SKINS How To Skin a Moth Silver-Y Moon Moth Neo-Tiger Hawk Death's Head Police Moth Swallow Redeemer's Skin Pack dyar1's Skin Pack Viper's Hawk Pack Hardwar Skin for WinAmp Rob Hawke's Hardwar Font Shrekken's Hardwar Cursors Shrekken's Hardwar Icons Shrekken's Alien Pix Hammer's Galleries SITE SERVICES Walkthrough Bulletin Board Chat Patch News Polls (favorite Moth, weaopns, etc.) Links Interviews About Hardwar Site Updates Pilot Profiles E-Mail Me ONLINE PLAY Joining an Online Game Hosting an Online Game Online Game Setup Online Problems Advanced Tactics OFFLINE CHALLENGES Xaffax's Challenge (original) Venom's Challenge Ashlocke's Challenge Nar Sluke's Challenge Police Guard 3's Challenge Venom's Hangar Turret Challenge Lancelot's Challenge Xaffax's Second Challenge The Hippie Challenge HARDMAN'S Challenge |
LAGThis is the number one problem of online HardWar. The main cause of lag lies in the game itself. A patch is desperately needed. Software Refinery has mentioned that the ongoing upgrades will aid in the lag situation. Until the patch is available here are some other things to keep in mind: Test run your game before hosting or joining. Run a quick game of HardWar to see if it is running smoothly. If a fragmented drive or other local problem is making it lag offline, don't expect much from online play. This test is really important if you plan to run other programs in the background like listening to MP3s or something. Hosts, get your game named and started before going online to make sure everything's running okay on your machine. Shut everything down and open HardWar all by itself first. This seems to allow HardWar to get the RAM it needs. It's really sped up my games. It seems that if you go online and get other things running first, HardWar doesn't claim the RAM it needs to run smoothly. Open HardWar first, start the game offline, shut down, and keep the Main Launch screen open while getting online and setting up. This seems to fix the low RAM problem. Check your connection by surfing a little while you're posting the game to the bulletin board. You should be surfing smoothly before you host a game. This gives you a rough indication of your overall speed and bandwidth. If you can surf okay, your connection probably won't be a problem. Optimize your throughput. This is easily accomplished by freeware like iSpeed or the like. Windows optimizes throughput for computers connected to a LAN and not an ISP like so many users have. Many programs are available to reset Windows Registery settings to optimize these TCP/IP connections. Play during your ISP server's slow times. Playing during a time when everyone in your area is on the 'Net will kill your bandwidth and slow down your game. This goes for both hosts and joining pilots. I have previously stated on the site that you can optimize the online game by restricting options like Moth-hopping and restricting the game to Alpha Crater. Experimentation has proven this false. There's almost no difference in lag between fully featured games and limited ones. I lean toward the fully featured ones now. The more pilots that join a game, the slower that game goes. Most good connections will carry four pilots total before the lag gets bad. Two pilots make no real difference at all. Again, the better the overall connection, the more pilots can join before serious lag sets in. Most lag problems originate in all of the servers and routers that must be connected and the lack of bandwidth caused by overall heavy traffic. Sometimes no matter what you do, you'll still have a laggy game. Just try, try again. |
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