THE MOTH
General Descriptions
Combat Performance
Silver-Y
Moon Moth
Neo-Tiger
Hawk
Death's Head
Police Moth (L-2000)
Swallow
Engines
Cells
The Fusion Cell
Pods & Drones
Software
Start-up Moths
Upgrading
Getting Death's Heads & Police Moths
WEAPONS
Cannons
Missiles
Defensive Items
Weapons Combinations
How Your Enemies Are Armed
Getting Specialty Weapons
SURVIVAL
Setting Up The Game
Basic Training
Flyng & Targeting
Evasion & Defense
Dogfighting
EMERGENCIES !! (the most important page on this site!)
Amnesty 101
Further Reading
Using Tunnels
Advanced Tactics
Titan's Economy (an overview)
Making Money
LIFE ON TITAN
Interactive Map Of Titan
Detailed Maps Of Titan
Factions
Amnesty
Handling Enforcers
Titan's Economy
Trading Basics
Nar Sluke's Trading tips
Zaznorf's Hardlist (in XLS/Excel format)
Trade Items
Trade Routes
Geography
Scavenging
Advanced Drone Use
Bounty Hunting
PIRACY
Captain Zedo's Dirty Pirate Tricks
Getting and Using a Hangar
Cloning
General Tips
Cheats
DOWNLOADS
Cheats
Saved Games for version F2.1
Saved Games for verson F2.0
Hardwar Wallpapers (for Windows)
Hardwar Skin for WinAmp
Rob Hawke's Hardwar Font
Shrekken's Hardwar Cursors
Shrekken's Hardwar Icons
Shrekken's Alien Pix
Hammer's Galleries
Screenshots (by the ton)
How To Take Screenshots
Moth Skins
Offline Game Setup Manual
Official Patches
Ouch's Patches (the Wizard of Greed)
Free Playable Demo
SKINS
How To Skin a Moth
Silver-Y
Moon Moth
Neo-Tiger
Hawk
Death's Head
Police Moth
Swallow
Redeemer's Skin Pack
dyar1's Skin Pack
Viper's Hawk Pack
Hardwar Skin for WinAmp
Rob Hawke's Hardwar Font
Shrekken's Hardwar Cursors
Shrekken's Hardwar Icons
Shrekken's Alien Pix
Hammer's Galleries
SITE SERVICES
Walkthrough
Bulletin Board
Chat
Patch News
Polls (favorite Moth, weaopns, etc.)
Links
Interviews
About Hardwar
Site Updates
Pilot Profiles
E-Mail Me
ONLINE PLAY
Joining an Online Game
Hosting an Online Game
Online Game Setup
Online Problems
Advanced Tactics
OFFLINE CHALLENGES
Xaffax's Challenge (original)
Venom's Challenge
Ashlocke's Challenge
Nar Sluke's Challenge
Police Guard 3's Challenge
Venom's Hangar Turret Challenge
Lancelot's Challenge
Xaffax's Second Challenge
The Hippie Challenge
HARDMAN'S Challenge
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INTRODUCTION
Just because someone fires a missile at you doesn't mean you have to get hit. Likewise, if you're losing a dogfight, there's no sense in hanging around to let your enemy finish you off. This is where defensive gear comes in handy.
Defensive gear includes countermeasures to prevent missiles from hitting you and equipment that helps you evade and escape from your enemy. Traders should take particular note of this page because you will end up using these items more than standard weaponry.
Captain Zedo's First Rule of Defense :
DON'T HESITATE ! If you're taking a beating, get out of there. Don't wait until your shields are gone and you've gotten some system damage. At that point you may be to weak to fight OR run. Run whenever you're having trouble landing shots or when your Cell is running low.
AS LONG AS YOU'RE ALIVE, YOU CAN ALWAYS COME BACK AND HAUNT YOUR ENEMIES !!
Otherwise -- Well, Game Over.
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TROJAN
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COST: $9937
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# PER PACKET: 2
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USE: Distraction/Bomb
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DESCRIPTION :
The Trojan is fitted and fired like any other cannon/missile. When fired it ejects a cargo container named "Minerals". This cargo is actually a bomb that will destroy any Moth picking it up. The idea is to use this to lure unsuspecting enemies to their demise. Think "Trojan Horse".
These are very expensive and don't always work. You have to put some thought into using one. First, if there are a lot of Scavengers nearby, they may pick up the lethal cargo before your enemy does. If you've been fighting your enemy, he may still follow you as opposed to stopping to pick up the Trojan.
I've had my best luck with Trojans by firing on right before jettisoning my cargo in a desparate situation. Oh, don't pick up the "Minerals" yourself. This is how I found out how the Trojan worked.
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FLARES
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COST: 1200
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# PER PACKET: 10
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USE: Missile Countermeasure
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DESCRIPTION :
Flares fire from the back of your Moth when you press the "f" key (by default). The flare heats up and attracts heat-seeking missiles. The missile then follows the flare instead of you. All of the missiles on Titan seem to be heat-seeking.
I generally keep stocked up on Flares and fire them two or three at a time to evade missiles. All missiles are diverted to some extent by the use of Flares, but Flares are far from foolproof. You have to practice your timing as to when you fire your Flare. You want the missile to be pretty close to you.
It's best to use Flares when your enemy is attacking from behind. They are of limited use in distracting a head-on missile.
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CHAFF
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COST: 1200
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# PER PACKET: 10
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USE: Missile Countermeasure
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DESCRIPTION :
Chaff is a packet of debris that you release by pressing the "r" key (by default). The packet exits the rear of your Moth and bursts into a cloud of debris between you and the missile heading toward you. The missile is (hopefully) detonated by the debris before it hits you.
I've not given Chaff the credit it deserves. I've found a well timed Flare to be slightly more effective. However, Chaff doesn't require the timing that Flares do. Once the debris is dispursed, it stays in place over a broad area for a couple of seconds or better.
Chaff does not attract the missile, rather it tries to trap the missile in a "debris field". If the missile doesn't enter the field, it won't be detonated. Make sure that a missile is directly behind you before launching Chaff. Chaff isn't particularly effective at stopping missiles head-on, but neither are Flares. Both are best used when your enemy is to your stern.
Chaff has the benefit of doing minor shield and hull damage to Moths passing through the debris field. Launching several Chaff during an escape may just help you slow down an already damaged foe.
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HOLOGRAMS
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COST: 5000
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# PER PACKET: 5
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USE: Evasion
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DESCRIPTION :
The Hologram is a holographic image of your ship that distracts your enemies fire while you escape or set up to attack. You fire a hologram by selecting it from your weapons' menu just like a cannon or missile. The image stays alive for seven seconds and is virtually foolproof at drawing and enemy's fire.
Holograms can be offensively, too. Fire one after an initial attack and you'll have seven blissful seconds to fall in behind your enemy to finish him off. Seven seconds is like an eternity in a dogfight.
You see a lot of Holograms (and GroundBase) in the online game. Game-generated pilots rarely, if ever, use them.
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AFTERBURNER
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COST: 10,625
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# PER PACKET: 1
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USE: Escape
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STARSHELLS
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COST: 1700
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# PER PACKET: 10
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USE: Utility Lighting
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DESCRIPTION :
Starshells are activated by pressing the "s" key. They exit your Moth and burn brightly for several seconds. They light up the area, but Infra-Red is a better way to see in the dark. Check out Infra-Red in my Software Section.
StarShells cannot substitute for Flares. They just don't attract missiles. Believe me, I've tried with disatrous results.
StarShells can make for a good emergency signal in an online game. If one of your wingmates fires one, you can head straight toward it while targeting. I've seen it used as a greeting signal in online games, too.
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Captain Zedo's Picks
Flares and Chaff are the best values on Titan. Keep them stocked up. I like to keep around twenty or thirty Flares on hand at all times if I can afford it.
I used to use Holograms a lot in the offline game, but rarely do today. I use them extensively in online play (hee hee hee). I don't use the Afterburner much at all. It just confuses my weapons' cycling to the point of despair. I'd probably use it more if I could put it where I wanted it in my weapons' menu.
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WEAPONS PAGES :
Your Moth will hold up to 50 each of Flares, Chaff, and StarShells.
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